Edmonton Web Design and Photography

Brazil RS Glass


Glass can give you a tone of creative and interesting objects to make. Using caustics in conjunction can make some really interesting results as well. For more information on glass see Wikipedia.

Step 1. Again I’m assuming that you have brazil installed and working If you really need they can go over that here. In this tutorial we are going to cover the making of glass.

We start off buy configuring brazils rendering settings. So go to image sampleing and in your image sampling control set your min samples to 1 and your max to 3.

Step 2. Move on down to the ray server and turn the reflected to 1. Increasing this will increase render time but it will give you higher quality.

Step 3. Not go down to the luma server and we make sure that sky light is turned off and that indirect illumination is turned off as well.

Step 4. Choosing a blank material by hitting m and then move rite down to the maps and pick gradient beside diffuse colour

Step 5. In the top right of the bellow image there is a sphere click and hold till a list comes out and chose a cube. We then set the colors we need, chose any 3 shades of grey, try to stay close to the colors I have, you can play with these later on. You may also want to adjust the color2 position and make sure that you have a linear gradient type.

Step 6. Now we can create out glass, we use a brazil material, and we can get this by clicking were it says standard and chose brazil test Mtl and turn the specular level and glossiness to 0 and chose the colour of you glass buy clicking the black square to the right of transparency.

Step 7. Go down to maps and chose a falloff for the reflect.

Step 8. Then turn the falloff type to fresnel and set the index of refraction to 1.3

Step 9. Now for the light cards, use a standard material and set the ambient, diffuse, and specular to white and put the self-illumination to 100, and put specular level and glossiness to 0.

Step 10. Move on down to maps and chose output for the diffuse colour.

Step 11. Set the RGB level to 2.0

Step 12. You should have your scene laid out something like this, the red boxes are the light cubes they aren’t necessary but are a good addition to have to add a more realistic look.

Step 13. And finally the finished result doesn’t look to bad not does it. Putting the glass into a better environment will also make it look allot better.

Posted in: Tutorials on December 7th, 2005
by: Adam Patterson

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